shadowhive: (Adaman Pretty)
[personal profile] shadowhive
I had intended to do a June something or some other type of post but alas, no.

In part that’s due to this weekend’s weird weather. It’s been a mix of warm and trying to storm. It did rain a bit both yesterday and today, but seemingly not enough to cool things down and today’s especially was short. But either way it’s been too much to do much of anything.

Another part is that mum’s picked up some sort of bug and I’m not sure if it’s from the library or the trip out last week, but she’s been feeling rough (though is a little better) and now I’ve felt it coming in. Which is… not the best, but at least we don’t have any real plans.

Despite that I did a few things.
*I got to Genshin level 18 so now I’m on the last of the prologue quests woo!
*I listened to a Who audio, The Dalek Trap which was free with from a a magazine code. It was part of a boxset and it was the first one, so it’s clearly laying the groundwork for something from the final audio, which means a lot is left hanging which is a shame
*I watched Shoto’s stream yesterday which was stories from his trip which was sweet
*I watched The Mummy Tomb Of The Dragon Emperor and it’s… ok. I mean it’s good that they tried something different, you can’t fault them for that but it just felt kinda… I dunno.
*There was a qsmp mini event yesterday which was funny because of Foolish and Bad being spy’s and being terrible at it, but it was fun. Though now there’s a mysterious timer
*I finished Inscryption, has anyone else played it because I have some thoughts and questions and….
*I watched some twitchcon stuff, though net was spotty and I got the time wrong and missed the gen loss panel so will have to watch it when the vod is live

And yeah, the net is back to being spotty which is annoying as fuck. At least when it went off this morning it was because of one of the girls turning the router off somehow but it’s disconnected randomly a bunch of times today, ugh.

Randomly today I got hit by a depression wave of sadness and just… bleh. I wish it would go away. It came out of nowhere too and it’s just…. Lowered my mood so much and I don’t get why. Meh.

I’m not sure what I’m gonna do now, I did think of watching a film on tv but both are horrors and I’m not really in the mood for either. Maybe I’ll finally revisit Foolish’s Name Your Price. Or find something else.

Date: 2023-07-09 08:55 pm (UTC)
yarnofariadne: Joseph Quinn as Eddie Munson in Stranger Things, making devil horns on his head with his hands and sticking out his tongue. (tv: rainbow in the dark)
From: [personal profile] yarnofariadne
I've watched a few playthroughs of Inscryption - I will warn you my feelings about the first 2/3 of the game are very positive and about the last 1/3 are very negative, so if I'm not the person to comment/answer questions that's totally fine, lol.

*hugs* Hope you feel better ♥

Date: 2023-07-10 07:58 am (UTC)
yarnofariadne: someone all in black holding a jack o lantern in front of their face. a person with a ghost costume like a sheet over them is holding a jack o lantern pumpkin basket. (misc: scare me up a little bit of love)
From: [personal profile] yarnofariadne
I really enjoyed the gameplay for the first part of the game but I was willing to give the rest a shot if the story delivered on what had been set up. I thought the story was really ramping up and getting interesting, and then the end was abrupt and didn't resolve or explain anything. I really hate when death in media is used as a ~surprise ending~ because it's just lazy storytelling.

I struggled with what I would've done instead and I hadn't really thought of anything because I'm not sure where they were trying to go or what they were trying to do; it kind of teases this mystery that, in the end, doesn't materialise, so I see why they felt they had written themselves into a corner, if that's indeed what they felt. It just treats "the game wants to be sentient" as an end in itself - it doesn't explore why, to what end, or by what means. If Kaycee died as a result of 'fire complications,' why does the ghost using her name in the game have a block of ice in her head? There's an interesting explanation there that they just never do anything with! And if the things we encounter in the game entered from the real world, how did they end up in the game? Presumably beings like the Prospector and the Angler weren't video game developers who got sucked into the game through vaguely unexplained technical phenomena. It's just frustrating because it had so much potential and it really just fell flat. There's no resolution and I hate that.

I understand sometimes a story doesn't explain everything to allow the audience to write the ending themself, and that's a thing in video games as an interactive storytelling medium, but this didn't feel like that. This felt like they had so many good ideas and no idea on how to satisfyingly deliver a full narrative based on those ideas. A real, real shame. But then I know everyone in the world loved it except me so maybe I've just got a stick up my ass, lol.

Date: 2023-07-10 11:21 am (UTC)
yarnofariadne: a flying fox bat hanging upside down and looking at the camera (misc: gone when the morning comes)
From: [personal profile] yarnofariadne
if the people that made it know what it is or if they lost the thread somewhere.
Yeah, this is the crux of the problem for me. Either they know what it is and weren't able to adequately convey it, and didn't take the time to develop a story that would actually answer the questions they set on the table, or they had great ideas they didn't fully flesh out and thought that disguising it as a ~mystery~ would make that less obvious. Either way, it's a failure for me.

I kinda figured being the horror genre that he'd die in the end, I just didn't expect that to come before we got any answers or resolved...you know, anything. To have it come where it did was essentially just a 'that's it! that's all you're getting! bye!' which is completely unsatisfying. I don't mind being left with some unanswered questions - it's when they're all unanswered that it reads less as an intentional choice and more of a 'we wrote ourselves into a corner and don't know how to get out so uhhhhhh gunshot' thing.

From what I’ve gathered it’s not necessarily that the game wants to be sentient per se, it’s that the old data made it sentient.
Man, that's even worse. So there's not even that much of a goal? What is the point of all this. Why did it become sentient in the first place? Like there's no MOTIVE, there's nothing that pushes the plot along except for the mystery which they don't have any interest in solving so this is just FRUSTRATING. I hate to be like 'these people aren't smart enough for the story idea they had' but honestly that's what this feels like to me, lol. It's either that or they know and just aren't interested in telling, which is lazy from a storytelling perspective and insulting from a consumer perspective.

I didn't see much of Kaycee's Mod but it looked to me like it was just a way to keep playing the first third of the game without progressing a plot, which is actually all I want out of this game as it stands but also doesn't give any answers. The people I watched play it may just not have played it long enough to get answers, but if the explanation for the whole game is buried several hours into a DLC, that's infuriating. Make your standalone game a satisfying experience or don't waste my time.

Date: 2023-07-10 06:09 pm (UTC)
yarnofariadne: someone all in black holding a jack o lantern in front of their face. a person with a ghost costume like a sheet over them is holding a jack o lantern pumpkin basket. (misc: scare me up a little bit of love)
From: [personal profile] yarnofariadne
Not every game's for everyone and this one isn't for me! I'm glad you enjoyed it though. I completely understand my criticisms are coming from someone they weren't interested in reaching so like, I'm not the audience and my criticisms don't really matter in the grand scheme of things. I do think it's poorly written but I can grant them the benefit of the doubt and assume they wanted the audience to spin the story out for them rather than present information with which to solve a mystery.

It's reminding me of Lost and Battlestar Galactica, both of which really suffered from not having a clear ending point in mind when they started. It becomes super obvious in each story that they've started themselves off with a lot of threads and no plan to weave them together or solve any problems they created. It's why I believe so fervently in outlines, lol. If you don't know where you're going with writing a story before you start it, you're gonna get tangled up in all the threads you're leaving open for yourself. Both those shows got really mired down in the uncertainty over what they wanted to do and I found both really disappointing and unsatisfying.

And if the whole point is power for power's sake, fine; it's shallow, but it's not unheard of. Ganondorf's whole deal is power for power's sake; in all the Zelda media I'm familiar with (which admittedly isn't comprehensive), he doesn't particularly seem to want power to do anything in particular, other than be powerful. I think it works in Zelda because they've woven in mythology so heavily, that they've made power as a goal in itself a meaningful story choice tied to the Triforce and how other characters embody singular values themselves, and in the journey to getting there a richly told and fleshed out story. I don't see any of that storytelling care in Inscryption and that's where it's falling flat for me.

Date: 2023-07-11 06:54 am (UTC)
yarnofariadne: a flying fox bat hanging upside down and looking at the camera (misc: gone when the morning comes)
From: [personal profile] yarnofariadne
Oh good shout bringing up Star Wars - I remember hearing from the filmmakers that there wasn't a three-film plan for the sequel trilogy when they started and I was like ?!?!?! We just admit this now?? Embarrassing. But yeah, that's how you get Palpatine, of all things. Not outlining is how you get Palpatine.

You're right that it's a bit unfair on my part to compare Zelda and Inscryption - it was just the first thing that came to mind with a 'power for power's sake' motivation. But I do think that Zelda's an example of it done well.

Honestly an Inscryption sequel would annoy me? Like, I'd be happy it exists for everyone who enjoys it, and I hope it'd be fun. But with my fundamental issue with it being that the original game doesn't have a compelling or well-developed story, I think them being like 'okay but we totally promise we'll get the story right in the second game' feels like a cash grab to get money for two games rather than one, and also that they're counting on my goodwill that they haven't earned in the first game. If I felt the groundwork were laid competently in the first game I'd be more willing to entertain the idea of a sequel - they haven't earned my investment, I feel. But then, I don't think they want my investment or my opinion so it truly doesn't matter, lol.

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